
If you choose not to use these two COMs, the fundamental passive abilities I've outlined will be more than enough. Again, infusing with HP+30% is always a sound option, as is Attack: ATB Charge II and Siphon Boost II. Like with all COMs, Role resonance really adds the damage on when in an all COM set-up. Infusing Chichu with Strength +30% is a great bonus, though make sure to give it some defences. It's stats, particularly strength, are very high.

Armour breaker is here with Chichu, and it boasts a rapid attack speed, essential in fast battles. Bravery, Faith and Vigilance Feeder makes it useful against opponents who buff themselves.

Siphon Boost II just makes it even more effective.Īnother great, all-purpose COM.

She also comes equipped with the Uncapped Damage passive ability, and in battles where the chain can reasonably expect to get to 999% or so, this is huge. Her final stats are very high, and she comes innate with all sorts of lovely auto-abilities, like armour and mind piercer. Ideally, you should infuse them with many positive infusions, including Strength +%, Role Resonance, and also HP +% as many commandos will be soaking up damage when their out and about hacking away. I really recommend it, particularly when trying to find monster builds and infusion sources.įor the commando role, you really want a strong attacker who is efficient in both strength and magic. I should just say that the Monster Guide in GameFAQs helped me loads when I was playing XIII-2, so much of the credit comes from the writers. Let me give you an incredibly complex guide to assist you on your way!
